However, it requires the cooperation of a second engineer. Two or more of them make for a very quick healing point for your team. Dispensers healing stacks with other nearby dispensers.At level 1, it heals at the rate of 10 HP/sec at level 2, it heals at 15HP/sec at level 3, it becomes 20HP/sec - almost as fast as a medic, with a rate of 27HP/sec. The more levels the dispenser has, the faster it can heal people. This is useful to hinder retreating enemies, as well as inform the Engineer of incoming enemies. You can, however, place a dispenser in a tight corridor to create a makeshift barrier. Unlike in Team Fortress and Team Fortress Classic, you cannot kill enemies by detonating your dispenser.These are invaluable during sudden death matches. Place a dispenser strategically on the front lines to provide teammates a consistent source of health.Be wary, though, that dispensers generate metal at a relatively slow pace, so don't expect to have a batch of metal right after it finishes constructing itself. Coupled with a nearby sentry, a dispenser can provide virtually unlimited metal, ammo, and health to an Engineer and to other players.It will also heal teammates, although much more slowly than a Medic. The dispenser slowly generates metal and ammo for teammates. They are the equivalent of a Heavy's mini-gun and a Soldier's rocket launcher. Level 3 sentries are the most powerful, able to rotate and shoot rapidly with rockets and additional rounds.They are roughly comparable to a Heavy's mini-gun. Level 2 sentries have stronger firepower and can rotate faster than Level 1 sentries.Pretty much any class can handle a sentry at this point They are comparable in firepower to the Scout pistol. They fire rounds and rotate much more slowly than other levels, making them susceptible to damage by faster players. At its lowest level, the sentry will only complement the team's defense/offense, at Level 2 and higher the sentry is capable of shutting down any enemies in the sentry's vicinity, with the exception of spies. Each level upgrade requires an additional 200 metal. Sentries have three levels of firepower (levels 1, 2, and 3), which can be upgraded by obtaining more metal and hitting it with your wrench.Sentries have a limited range, which is outlined by a wall of your team's color prior to placement. These turrets will automatically fire at any oncoming enemies, making them a staple in base defense. Be sure to keep it well guarded in the meantime, otherwise, an enemy can easily destroy it before it finishes. You can also hit it a few times with your wrench to speed up the process. Place a structure at your desired location and watch as it automatically begins to construct itself. Select a blueprint and turn it 90º by right clicking, if you desire. Engineers have the ability to build a sentry gun, a dispenser, and teleporter entrance/exits. But in TF2, it is a no-brainer to tell the difference.Understand how to use each of your structures. Previously in TFC, I could never distinguish between a Demoman and a Scout from a distance. A scout or a spy would have a smaller body frame, while a soldier or a HW Guy would have a larger body frame. The models of the classes have been exaggerated to help the player distinguish the different classes quickly and more accurately. The weapons were all simplified and specially made for a specific class too. Apart from this, nailguns, double-barreled shotguns and some weapons from TFC (Pyro's Incendinary Cannon, Engineer's Rail Gun and Medic's Super Nail Gun) are no longer present. Instead of the old monotonous announcer back in the TFC days, the announcer in TF2 (voiced by Ellen Mclain) is more disappointed, impatient (or you evencan say impertinent) and fierce, urging players to quickly reach their objectives before the time runs out. This gives you an impression that you are working in the company, and you are responsible for defending the base and also at the same time you are responsible for contributing to the team. Instead of 'Flag' they called it 'Intelligence', and there's a huge control centre with computers and tape backup machines in the basement. One of the best examples is the 2Fort map. New maps were added, and some maps like 2Fort, Dustbowl and Well were revised with a thematic feel ( circa 1960s, judging by the large shelf-sized computers). The grenade throwing ability was removed to prevent too many stalemates as well as grenade spamming. As expected, Team Fortress 2 uses Half-Life 2's Source Engine as well.Īll of the classes were retained, but their weapons and their style were changed. A few years later after the initial Team Fortress, TF2's final design still closely resembles Team Fortress Classic, but with an illustrative and stylized look influenced by the artist J.C.
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